


This means when you rotate and a piece kicks, you can always rotate the other direction to get yourself out. The reason these rotations were chosen is kind of a side effect of how SRS works. This while not important to your question does bring up a left bias in the I-piece rotation, that isn't seen with the other pieces. Because the natural left rotation moves the piece left already, it ends up in the same position as a right rotation. If you try to rotate left, the natural rotation is tried, fails, and the next kick, -1, 0, is tried and works, the piece moves left once. The piece overlaps and tries the next kick offset, -2, 0, which shifts the piece left two columns. Going from the original state (state North) and rotating right will first try no kicks. In either case, rotating left or right will have the same effect here. What you describe happening is exactly how SRS is supposed to work. With SRS, all pieces follow the same kick table except for the I-piece. When I would have expected one of the following: Kick Left Kick RightĬan anyone explain this behavior? Even if Tetris Friends has a strange and unique wall kick system, I'd still like to match it as closely as I can. Tetris Friends behaves like this with the line piece in this case: Before After One particular behavior that has been confusing me is how Tetris Friends handles situations where either a kick upwards or to the side might be appropriate. if a game is currently ongoing, please wait for it to finish. you just joined or created an online game - the game starts once the HOST of the room presses START. I have read up on SRS and DTET, but unless I am mistaken neither of them perfectly describes how wall kicks work in Tetris Friends (rotation matches SRS identically when not considering wall kicks). This official online hub of all things Tetris offers ten different modes of play, with 6-player Tetris, Tetris 1989 (Game Boy, baby), and Tetris Acorn Drop (an Ice Age rebranding of Tetris. welcome to TETRIOTETRIO is a familiar yet fast-paced online stacker. Is anyone very familiar with how wall kicks work in this game? Or know where to find reference material on the subject? I am trying to program a Tetris clone based very closely off of Tetris Friends 2 Player Battle mode.
